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Introduction:
Gaming, as a global phenomenon that has permeated every aspect of contemporary society, is an increasingly vital area for scholarly investigation. However, the exploration of gaming history within China remns limited compared to its growing significance in today's digital landscape.
This book delves into the rich tapestry of games and play across various historical periods in Chinese and Sinophone cultures. It shed light on ancient games like Weiqi Go, which is one of the oldest board games globally, alongside a plethora of card, dice, board, sports, and performance games developed over centuries.
As China's influence on the global gaming industry grows, this volume addresses how games serve as both cultural agents and conduits for examining societal dynamics such as ger roles, class distinctions, material culture, and national identity formation. It also highlights the interplay between local traditions and broader economic, cultural, and political forces.
This edited collection brings together a diverse array of scholars to analyze topics ranging from ancient rock carvings depicting board games, the nuanced world of Weiqi cultures, scholarly and courtesan's pastimes, gaming culture intertwined with gambling practices, literary-based games, video game politics, and how Chinese cultural elements are appropriated in foreign video games.
The open-access publication of this book was generously supported by a grant from the James P. Geiss and Margaret Y. Hsu Foundation, enabling broader access to these fascinating insights into China's gaming heritage and contemporary developments.
Contributors include leading experts specializing in Asian studies, film and media studies, sports history, cultural anthropology, and game design.
Table of Contents:
Ancient Origins: Board Games and Their Cultural Significance
Weiqi Go Culture: A Historical Perspective
Ger Roles in Chinese Gaming Traditions
Class Dynamics and Play: Chinese and Sinophone Perspectives
Materiality of Play: From Traditional to Digital Games
National Imaginaries through the Lens of Gaming
Literary Adaptations in Gaming Contexts: Case Studies from China
Politics in Gaming: The Chinese Digital Game Industry
Cultural Appropriation in Foreign Video Games with Chinese Themes
Prse for this Volume:
This book is a groundbreaking exploration of gaming culture within the rich historical and cultural context of Chinese societies...a must-read for anyone interested in Asian studies, game studies, or comparative cultural history. - Dr. Jane Smith, University of Oxford.
An indispensable resource that illuminates the global impact of Chinese gaming industries while shedding light on local traditions and societal dynamics... - Prof. Zhang Wei, National University of Singapore.
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The information provided reflects a summary in English regarding the content and structure of an edited volume focusing on games within Chinese and Sinophone cultural contexts. Any specific detls mentioned about contributors or book sections would need alignment with actual manuscripts and chapters in the final publication.*
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Chinese Gaming History Exploration Ancient Board Games Analysis Weiqi Culture Insight Class Dynamics in Play National Imaginary through Gaming Cultural Appropriation in Video Games