Read: 1838
Published in December 2001 by Edward Castronova from Indiana University, this paper offers a detled account of Norrath - a virtual world discovered by Californians in March 1999. It's described as an exotic realm home to industrious inhabitants, with approximately 60,000 people present at any given time out of which about 12,000 call it their permanent abode. The average wage is estimated at USD3.42 per hour, and the GDP per capita in Norrath stands somewhere between that of Russia and Bulgaria.
The virtual economy operates under a unique structure with an exchange rate for its currency that is higher than the Yen and Lira at USD 0.0107 per unit. Characterized by extreme inequality, life in this realm proves attractive to many. With rapid population growth, swelling each day by hundreds of newcomers from diverse regions globally, especially the United States, it draws attention.
The most intriguing aspect is its location: Norrath is a digital world existing on just 40 computers based in San Diego. Unlike numerous internet ventures, virtual worlds like this are generating revenue - projected to exceed USD1.5 billion by 2004 and potentially becoming the primary online activity venue with the impact of network effects.
Keywords:
Information Internet Services
Computer Software
JEL Classification:
Acknowledgments:
Castronova, Edward, Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier, December 2001. Avlable at SSRN: https:ssrn.comabstract=294828 or doi:10.2139ssrn.294828
Citation:
Castronova, E., 2001. Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier PDF. SSRN 294828.
References:
Castronova provides references to support his research.
:
This paper is copyrighted by Elsevier Inc. All rights are reserved for its content, including text mining,trning, and similar technologies. Open access sections follow Creative Commons licensing terms.
The author acknowledges the use of cookies for service operation and enhancement as well as content analysis and personalization on this site.
For more information about our privacy policy or to adjust cookie preferences, please visit the Cookie Settings page.
Copyright ? 2023 Elsevier Inc. All rights reserved
This article is reproduced from: https://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Please indicate when reprinting from: https://www.05aq.com/Page_Game/Castronova_Virtual_Worlds_Insight.html
Virtual Realities Market Insight Analysis Cyberian Frontier Societal Impact Study Norrath Economy Detailed Report Virtual World Population Growth Prediction Revenue Generation Virtual Worlds Overview 2001 2004 Online Activity Venue Trends